The Troll spirit world is full of many things, and parallels the real world in
many ways, it has days and nights, air and water, but that is where the
similarities end. For those Will workers who can pass through the membrane
separating the two world known as the Umbra, they realize just how different
these two places can be. In the Spirit World Shamans, Witch Doctors and
Shadow Hunters can apply multiple senses to their environment and bend it to
their will with great effort. So a Shaman could feel sound and light, and
bend those forces to their will.
When thinking of the Spirit world one
must imagine a hub, an on-ramp if you will to various interpretations of life
and death. Within the greater realm of the spirit world there are shard
realms controlled and inhabited by various Loa and their
followers/worshippers. These realms all stack on top of one another existing in
the same space in a dizzying array of existence. Only a Willworker can see
these realms, and only a willworker can sort and travel to them. This is the
reason when a Troll dies funerary rites are critical, because without
guidance in the Spirit world and the "real" world the spirit would become
lost and wander endlessly through the umbra.
The great spirit realms are
the principle domain of Shamans and ShadowHunters and both know the many paths
to each realm, known collectively as "trods", they also know how to simply
step into the Umbra sidestepping the usual path. However there is a darker
place below each realm, a place where all must go when their life has ended, a
Shadow world known only as the Deadlands. This is the realm of the powerful
Troll Loa Bwonsamdi, and is the final resting place for many..many Trolls.
The entrance to this place is controlled solely by Bwonsamdi's chosen, the
Witch Doctors of the Darkspear Tribe. These "Doctors" carry the will of the
guardian of the dead with them at all times, and can open trods that other will
workers can not see.
The realm of the Deadlands is a shadowy bleak
landscape that stretches out for eternity in every direction. A Cold wind
blows bone dust along at a steady pace, and gathering clouds in the sky
forever block out the light from the Realms above. Great oceans of black dot
the landscape, sailed across by great Troll ships crewed by the dead, taking
travelers wherever their journeys may lead them. At the center...if such a
thing makes sense in the realm, is a great Troll City named "The Tomb". A
gray stoned mass of funeral temples and homes are circled in by great tall walls
made of black sandstone, in which the bones of thousands of dead are
periodically seen reaching out, as if trying to escape their
fate. Surrounding the city for hundreds of miles in every directions is a
great graveyard, built in the center of a forbidding swamp. Shimmering
lights slowly move through the graveyard as hundreds of spirits carrying small
flickering candles searching the endless stones for their loved ones final
resting place. When one first gazes upon the walls of The Tomb, despair robs
all courage from their bodies, often sending witnesses mad, and if their guide
is not careful, they may become lost forever in the graveyard outside the
city, doomed to carry little candles of their own.
Those brave enough to
step into the city realize that fear is quickly replaced by almost pleasant
drone of drums sounding from the temples. The Tomb is a place of somber
reservation and order, for this is the domain of the Guardian of the Dead
Bwonsamdi. What at first seemed a grisly place of darkness, quickly is
revealed for what it is, a place of honor, honoring the passing of life.
Spirits in white cloth robes, ritually clean and dress a never ending stream of
dead who come before them, carefully upholding the will of their master who
demands that ALL dead be treated with reverence and honor no matter how they
came to him. Death does not take sides, nor does it cater to politics or petty
living world concerns, and Elven dead sent to this realm can be seen side by
side with Trolls, being treated with funeral rites that are almost loving in
their detail.
At the center of the city is a great open palace where
sits the Throne of Bones, the seat of Bwonsamdi. One, however would be hard
pressed to find the Loa there, for Death does not take a day off, and Bwonsamdi
is a studios worker, seeing to his duties at all times. Spreading off from
the great palace are two rising stairwells into the clouds above. One wreathed
in green light, the other in baleful glowing purple light. Once a soul has
ended it's long long journey through an endless cycle of reincarnation, it
is given two choices by the Guardian of the dead. One, They may ascend to the
realms above and live forever in the harmony of their chosen Loa's lands, or
return to the world of the living or "Skinlands" and be born again. Two,
they may climb the lonely dark path to the purple light, rising in the Skinlands
as a Doctor, a servant of Bwonsamdi's will.
These Doctors, these
Shades of life exist stuck between two worlds and not totally solid in either.
In the Skinlands they appear as translucent shadows of a Troll, wreathed in
shadow and flame, they always walk with either a burning lantern in hand, or a
censer of funerary incense burning.
This mirrors in the Deadlands as they
can be seen there as a shade drifting along lantern in hand to guide the dead to
their rest. In the Skinlands they walk the world or settle with Tribes offering
the wisdom that comes with perhaps hundreds of lives that came before. A
Witch Doctor who has settled with a Tribe will often live with, but apart from
his fellow tribe mates. Choosing a place to rest that is just on the periphery
of the Tribal lands is where you find a tribal Doctor, he will often chose to
make a home in or nearby the Tribal gravyard. If none exists he will quickly
establish one, creating a consecrated place where the Tribal dead may rest. He
will be Mindful of the shadowy energies that swirl and boil within his form, and
is careful not to casually touch his flock for the embrace of shadow effects
different people different ways. To some it is a seductive embrace like fingers
of silk drawing one in to the darkness, the mystery contained within, while to
others it may seem a menacing threat as tentacles of shadowy seek to drag one
down into the abyss.
Tribe members will often find their Witch Doctor, to
be an eccentric, odd and occasionally frightening person to deal with. Upon
establishing himself in a tribe he will instantly read the ashes of the tribe,
knowing of all Tribe members dead kin and friends, how they died and if they
deserve honor. If the dead are deserving of honor, at the anniversary of their
death, tribe members will find a small wreath of flowers with a candle burning
above it outside their front door. In warstricken lands where the dead are
plenty, Doctors will spend much time in this pursuit, steadfastly refusing to
undertake any action until the proper honors have been given. The tribe may rest
assured that their honored dead are well looked after, to the point of violence
if any seek to desecrate Tribal burial grounds. However a Doctor does not dwell
entirely in the world of the dead, and is ever mindful of branch of life and
where it ends and begins. Doctors will seek to preserve the life of their Tribe
until the proper time of death is at hand, and will work diligently with
healers, by offering salves and potions to heal the sick. They are particularly
fond of children, and will want to meet each in turn and look into their eyes to
see if an old soul is peering back at them. It is often said that a Doctor's
gentle touch is the first and last thing a Tribe member will feel, at ease
ushering a new life into the world, and hand in hand leading it to it's final
rest.
It is this dual existence that confuses and arouses suspicion as
Doctors dance a fine line between Darkness and light, Death and Life, caring for
each with the same care. Also integral to this suspicion is that Doctors know
the exact date you will die and how, simply by reading your branch of life. Each
person is seen superimposed by a candle that slowly burns down above their head,
signalling their time left in the Skinlands. Doctors will however steadfastly
refuse to reveal this information, as doing so may alter the branch of life.
Refusing to interrupt the cycle of life is a principle tenant of the faith, and
one must come to accept that one day the Doctor will be there for you, to carry
you to your death, and nothing gets between the will of Bwonsamdi and his
charge. When the branch of life has come to an end, it is time and the same
Doctor who has so kindly served you your entire life, will sit outside your home
and wait for your death to come, unwilling..and actually unable to help you,
simply waiting for that last breath to gasp free, snuffing the candle that hung
above your head unseen your entire life at which time he will take you. His hand
in yours his lantern will guide the way home.
No comments:
Post a Comment